Platformer Games

Enoch Never Dies is a horror game by Dylan Cassidy. It has a complex story that unfolds as you play as 4 different characters. You can get it on itch.io. Check out horror games for more info.

Iridescent Crown is a 2d roguelike platformer. Explore an infinite variety of colorful dungeons and cave systems. New levels are randomly generated each time you play. The story is conveyed in a trilogy of unlockable poems.

Controls

WASD or Arrow Keys — Move / navigate menus
Z or Space — Attack
X or Shift — Pick up weapons
Esc — Pause / View the map
M — Toggle mute
F — Toggle fullscreen

Discover a variety of weapons with myriad upgrades. Collect swords, bows, hammers, scythes, wands, and more. You can clear the game by upgrading max health, strength, defense, agility, or any combination of these traits.

You can hold up to 8 weapons in your inventory. Partners you free from cages will join your team. Lead them to the end of the level to rescue them.

Potions and red shrines will heal your team. Blue shrines will grant you temporary invisibility. You can obtain the compass by beating one of the stronger enemies in each level.

Features

  • 16 randomly generated levels
  • 13 types of enemies
  • +10,000 different weapons
  • AI-controlled partners
  • Stylish pixel art graphics
  • Lush electronica soundtrack
  • Infinite replayability

You can buy the soundtrack on bandcamp or itch.io.

This game is dedicated to Shawn Noel and Kimberly Kubus.

Tips

  • Collect a variety of weapons to prepare for different situations.
  • You can assemble large teams, but don’t forget to heal your partners when necessary. 
  • Light up torches to show where you’ve been.
  • If you’re lost, pause the game to view the map.
  • Collect gold to buy new weapons from the shopkeeper.
  • Temporary invisibility is a deadly combination with the bow and arrow.

Eden’s Prison is a perspective shifting 2d platformer. The goal is to climb as high as possible by bouncing on the ledges. Collecting items causes subtle changes to the tower itself, which is an optical illusion.

Levels are randomly generated, and no two playthroughs are the same.

I began developing this on December 1, 2013, and released it on January 21, 2014 as “Eighteen Star”. The game was originally made for a competition between old friends, where I tied for second place.

You can also stream/buy the soundtrack on bandcamp or itch.io.

Battleground Zero is a 2d platformer with destructible terrain. You play as a tank, and blast your way through 50 levels with 10 unique bosses. This was the very first game I released, on January 19, 2005. You can download it on itch.io.

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